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How socket class can be used in socket program? Write client-server chat programs in java.

 In Java, the Socket class can be used to create a socket and communicate with a remote server or client over a network. The ServerSocket class can be used to create a server socket that listens for incoming connections from clients.

Here are the basic steps to create a client-server chat program using sockets in Java:

Create a server program:

The server program creates a ServerSocket object and listens for incoming connections from clients. When a client connects, the server accepts the connection and creates a new thread to handle communication with the client.

For example:

import java.net.*;
import java.io.*;
public class Server {
    public static void main(String[] args) throws IOException {
        ServerSocket serverSocket = new ServerSocket(5000);
        System.out.println("Server started on port 5000");
        while (true) {
            Socket clientSocket = serverSocket.accept();
            System.out.println("New client connected");
            ClientHandler clientHandler = new ClientHandler(clientSocket);
            clientHandler.start();
        }
    }
}
class ClientHandler extends Thread {
    private Socket clientSocket;
    private BufferedReader in;
    private PrintWriter out;
    public ClientHandler(Socket socket) throws IOException {
        clientSocket = socket;
        in = new BufferedReader(new InputStreamReader(clientSocket.getInputStream()));
        out = new PrintWriter(clientSocket.getOutputStream(), true);
    }
    public void run() {
        try {
            String inputLine;
            while ((inputLine = in.readLine()) != null) {
                System.out.println("Received message from client: " + inputLine);
                out.println("Server received message: " + inputLine);
            }
        } catch (IOException e) {
            System.err.println("Error handling client: " + e);
        } finally {
            try {
                in.close();
                out.close();
                clientSocket.close();
            } catch (IOException e) {
                System.err.println("Error closing client socket: " + e);
            }
        }
    }
}

Create a client program:

The client program creates a Socket object and connects to the server. The client can send messages to the server and receive messages from the server.

For example:

import java.net.*;
import java.io.*;
public class Client {
    public static void main(String[] args) throws IOException {
        Socket socket = new Socket("localhost", 5000);
        System.out.println("Connected to server");
        BufferedReader in = new BufferedReader(new InputStreamReader(socket.getInputStream()));
        PrintWriter out = new PrintWriter(socket.getOutputStream(), true);
        BufferedReader console = new BufferedReader(new InputStreamReader(System.in));
        String userInput;
        while ((userInput = console.readLine()) != null) {
            out.println(userInput);
            System.out.println("Server response: " + in.readLine());
        }
        in.close();
        out.close();
        socket.close();
    }
}

In this example, the client sends a message to the server by typing it into the console and hitting enter. The server receives the message, prints it to the console, and sends a response back to the client. The client receives the response and prints it to the console. The client can continue sending messages to the server until it terminates the connection.

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