Skip to main content

What is Virtual function? Write a program showing the example of virtual function.

 A virtual function is a member function in a base class that can be overridden in a derived class. When a virtual function is called using a pointer or reference to a base class object, the appropriate derived class function is called based on the type of the object pointed to or referenced.

Here is an example program showing the use of virtual function:

#include <iostream>
using namespace std;
class Shape {
   protected:
      int width, height;
   public:
      Shape(int w = 0, int h = 0) {
         width = w;
         height = h;
      }
      virtual int area() {
         cout << "Parent class area :" << endl;
         return 0;
      }
};
class Rectangle: public Shape {
   public:
      Rectangle(int w = 0, int h = 0): Shape(w, h) { }
      int area() {
         cout << "Rectangle class area :" << endl;
         return (width * height);
      }
};
class Triangle: public Shape{
   public:
      Triangle(int w = 0, int h = 0): Shape(w, h) { }
      int area() {
         cout << "Triangle class area :" << endl;
         return (width * height / 2);
      }
};
int main() {
   Shape *shape;
   Rectangle rec(10,7);
   Triangle  tri(10,5);
   shape = &rec;
   // call rectangle area
   shape->area();
   shape = &tri;
   // call triangle area
   shape->area();
   return 0;
}

In this program, we have a base class Shape with a virtual function area(), and two derived classes Rectangle and Triangle that override this function. In the main() function, we create objects of Rectangle and Triangle classes and assign their addresses to a pointer of type Shape. We call the area() function using the pointer, and the appropriate derived class function is called based on the type of object being pointed to.

Comments

Popular posts from this blog

Write a program using the algorithm count() to count how many elements in a container have a specified value.

 Here's an example program using the count() algorithm to count the number of occurrences of a specific value in a vector container: #include <iostream> #include <vector> #include <algorithm> using namespace std; int main() {     vector<int> numbers = { 2, 5, 3, 7, 8, 5, 1, 5, 4 };          // count the number of occurrences of the value 5 in the vector     int count = count(numbers.begin(), numbers.end(), 5);          cout << "The number of occurrences of 5 in the vector is: " << count << endl;          return 0; } Output: The number of occurrences of 5 in the vector is: 3 Explanation: The program starts by creating a vector named numbers that contains several integer values. The count() algorithm is used to count the number of occurrences of the value 5 in the numbers vector. The function takes three arguments: the beginning and end iterators of...

What are Stub and Skeleton in Distributed Application? Explain its function with block diagram.

 Stub and Skeleton are two important components of distributed applications. A distributed application is a software system that runs on multiple computers connected through a network. It allows users to access resources and services on different computers as if they were on a local computer. In a distributed application, a client program on one computer sends a request to a server program on another computer. The server program processes the request and sends a response back to the client program. Stub and Skeleton help to facilitate this communication between the client and server programs. A Stub is a client-side proxy that represents the remote object on the client machine. It acts as a gateway for the client to communicate with the server. When a client invokes a method on the Stub, it marshals the arguments and sends them to the server over the network. The Stub then waits for the server to send a response. When the response is received, the Stub unmarshals the data and retur...

Write short notes on 1. polymorphism 2. applet vs Application 3. Marshalling and unmarshalling

 1. Polymorphism: Polymorphism is a concept in object-oriented programming (OOP) that refers to the ability of an object to take on multiple forms. In Java, polymorphism can be achieved through method overloading and method overriding. Method overloading means that multiple methods can have the same name but different parameters. Method overriding means that a subclass can provide a different implementation of a method that is already defined in its superclass. Polymorphism allows for more flexible and modular code design, as objects can be treated as their superclass type, allowing for easier code reuse and maintenance. 2. Applet vs Application: An applet is a small program that runs within a web browser. It is written in Java and can be embedded into a web page using HTML. Applets are designed to be run on any computer with a Java Virtual Machine (JVM) installed, making them platform-independent. In contrast, an application is a standalone program that runs on a computer's operat...