Skip to main content

What is socket programming? Create chat programs using TCP.

 Socket programming is a way of communication between two nodes (a client and a server) over a network using sockets. Sockets are endpoints of a two-way communication link between two programs running on a network. They allow data to be transferred between the client and server applications, enabling them to exchange messages, files, and other data.

Here is an example of a simple chat program using TCP sockets:

Server Code:

import java.io.*;
import java.net.*;
public class ChatServer {
    public static void main(String[] args) throws IOException {
        ServerSocket serverSocket = new ServerSocket(8000);
        System.out.println("Server is running...");
        Socket socket = serverSocket.accept();
        System.out.println("Connected to client...");
        BufferedReader in = new BufferedReader(new InputStreamReader(socket.getInputStream()));
        PrintWriter out = new PrintWriter(socket.getOutputStream(), true);
        String inputLine;
        while ((inputLine = in.readLine()) != null) {
            System.out.println("Client: " + inputLine);
            out.println("Server: " + inputLine);
            if (inputLine.equals("Bye")) {
                break;
            }
        }
        in.close();
        out.close();
        socket.close();
        serverSocket.close();
    }
}

Client Code:

import java.io.*;
import java.net.*;
public class ChatClient {
    public static void main(String[] args) throws IOException {
        String serverHostname = "localhost";
        int serverPortNumber = 8000;
        Socket socket = new Socket(serverHostname, serverPortNumber);
        System.out.println("Connected to server...");
        BufferedReader in = new BufferedReader(new InputStreamReader(socket.getInputStream()));
        PrintWriter out = new PrintWriter(socket.getOutputStream(), true);
        BufferedReader stdIn = new BufferedReader(new InputStreamReader(System.in));
        String userInput;
        while ((userInput = stdIn.readLine()) != null) {
            out.println(userInput);
            System.out.println("Server: " + in.readLine());
            if (userInput.equals("Bye")) {
                break;
            }
        }
        stdIn.close();
        in.close();
        out.close();
        socket.close();
    }
}

In this example, the server listens on port 8000 for incoming connections from clients. When a client connects, the server creates input and output streams to communicate with the client. The server reads the client's messages and sends its own responses until the client sends a message containing the word "Bye".

The client connects to the server using the server's hostname and port number, and then creates input and output streams to communicate with the server. The client reads input from the user and sends it to the server, then reads the server's responses and displays them on the console. The client continues to send messages until the user enters the message "Bye".

Comments

Popular posts from this blog

Write a program using the algorithm count() to count how many elements in a container have a specified value.

 Here's an example program using the count() algorithm to count the number of occurrences of a specific value in a vector container: #include <iostream> #include <vector> #include <algorithm> using namespace std; int main() {     vector<int> numbers = { 2, 5, 3, 7, 8, 5, 1, 5, 4 };          // count the number of occurrences of the value 5 in the vector     int count = count(numbers.begin(), numbers.end(), 5);          cout << "The number of occurrences of 5 in the vector is: " << count << endl;          return 0; } Output: The number of occurrences of 5 in the vector is: 3 Explanation: The program starts by creating a vector named numbers that contains several integer values. The count() algorithm is used to count the number of occurrences of the value 5 in the numbers vector. The function takes three arguments: the beginning and end iterators of...

write a program in C++ to overload '-' operator to find difference of two complex object.

write a program to overload '-' operator to find difference of two complex object /* program in C++ to overload '-' operator to find difference of two complex object */ #include<iostream> using namespace std; class Complex{     public:     float a, b;     complex(): a(0), b(0) {}     complex(float x, float y): a(x), b(y){}     void display(){          cout<<this->a<<"+"<<this->b<<"i"<<endl;     }     friend Complex operator-(const Complex&, const Complex&); }; complex operator-(const Complex& com, const Complex& comp){     float x= com.a - comp.a;     foat y= com.b - comp.b;     return Complex(x,y); } int main(){     Complex a(1,7), b(6,9);     cout<<"A = ";a.display();      cout<<"B = ";b.display();      cout<<"A - B = ";(a-b).display(); ...

what is static data member and static member function? how can we overload a function?

what is static data member and static member function? how can we overload a function? A static data member in C++ is a class variable that is shared among all objects of a class and is defined using the 'static' keyword. It has a single instance for the entire class, and its value is shared by all objects of that class. Unlike non-static class members, a static data member can be accessed without creating an instance of the class. A static member function in C++ is a member function of a class that can be called without creating an instance of the class. Like static data members, a static member function operates on the class as a whole rather than on individual objects. A static member function can only access static data members on other static member functions of the same class. To overload a function in C++, you create multiple functions with the same name but different parameter lists. The correct function to call is determined at compile-time based on the number and type...